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RUN-TIME MESH SUBDIVISION
Subdivision algorithm is used in a game to fit a high-res mesh to a low-res mesh to save calculations
DATE |
TYPE |
EFFORT |
Apr 2008 |
Mesh Manipulation |
Individual |
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FATS SIMULATION
Created fats jiggles for a game character using a series of simulation techniques
DATE |
TYPE |
EFFORT |
Mar 2008 |
Fats Simulation |
Individual |
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IK USING JACOBIAN MATRIX
An IK solver written in OpenGL to control a joint chain
DATE |
TYPE |
EFFORT |
Apr 2007 |
CG Programming |
Individual |
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MUSKEELAR
A muscle system for games. Implemented as a Maya plugin and exported into OGRE for real-time visualization.
DATE |
TYPE |
EFFORT |
Feb 2007 |
Rigging R&D |
Supervised |
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Copyright © 2003-2024 Skeel Lee. All works are original ones by Skeel, unless otherwise stated.
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