CG:Skeelogy
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CG:SKEELOGY V1.1: THE WEB 2.0 VERSION
CG:Skeelogy is now Web 2.0 enabled, with tags, related-post links, comments and more
DATE
TYPE
EFFORT
Apr 2009
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CG:Skeelogy v1.1: The Web 2.0 Version
@ me > site updates
SECTION MENU

CG:Skeelogy is now Web 2.0 enabled. With WordPress as its backbone, you can now browse through the site more easily using tags and related-post links. You are now also able to leave comments in the posts. I’ve also sorted out the categories of the posts in my website so that it is now more organized and has room for more things to come.

I know it’s a little late to be in the Web 2.0 mode, but hey, better late than never. Hope you like the new browsing experience.


 
ABOUT ME
Skeel Lee Skeel Lee
skeel@skeelogy.com
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Worked at Wētā FX, Digital Domain 3.0, Sony Pictures Imageworks, MPC, Industrial Light & Magic (ILM), Double Negative
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I am a Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks / sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in VFX.
I was interviewed by The Straits Times in May 2014 for my VFX work in X-Men: Days of Future Past.