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Cloud Guardian is an immersive single-player 3D casual game in which the player has to shape Astro Orb to match the shapes of the holes in the clouds in order to fix them. The closer the match, the more points you get. It is targeted for casual players of all ages looking to have fun while being challenged. Any player who likes puzzles and possesses both quick thinking and good hand-eye coordination will find the game appealing. The unique selling points of this game include:
Cloudizens of the Sky Kingdom used to live happily and in harmony. One day, human beings in the City below started building factories and plants, which produce big, dark fumes. The fumes fly up in the Sky Kingdom and gnaw at the Clouds, leaving many of the Cloudizens sick and diseased with holes.
From her castle high up above the clouds, the Cloud Princess sees the situation of her Kingdom but she is clueless as to how she can help her Cloudizens. Having set your sights on winning the heart of the Princess, you offer your help to try to cure the sick Cloudizens. The Princess assigns Astro Orb, a bubbly magical Orb to guide and help you on your journey. Will you cure the Clouds, and be the Cloud Guardian of the Princess and of the Sky Kingdom? There are currently two missions in the game.
Blue Sky Mission
Thunderstorm Mission
Shaping If you are using the mouse, you will be using the left mouse button to inflate and right mouse button to deflate. If you are using the microphone to play, you will be blowing into the microphone to inflate and issuing commands for other actions, such as “Poke” to deflate. Spike Mode
Spike mode is also needed to scare away the mutant bats in the Thunderstorm mission. Two spikes have to be inflated anywhere on the Orb to scare the bats away. Lives
Download Cloud Guardian [not available yet] For the best playing experience, we recommend a machine that has a comparable specifications as below: Intel Core 2 Duo 1,8GHz Skeel Lee: Game concept, game engine, screen art & design, softbody physics, orb deformation & controls, microphone integration, effects (visual), bat model & animation, game logic, UI touchup, assets integration Sharon Lynn Chu Yew Yee: Game design, story, documentation, QA testing, sound sourcing Le Vinh: Collision detection with Octree, game logic, effects (programming), level loading, audio integration Tan Chee Boon: UI design & integration, clouds generation & integration, orb facial expressions, flash prototypes |
Copyright © 2003-2024 Skeel Lee. All works are original ones by Skeel, unless otherwise stated.
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