CG:Skeelogy
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MAKING GAMES IN MIT
Making a multi-player game in MIT using Torque Game Engine
DATE
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Jun 2007
Internship
-
Making Games In MIT
@ me > events
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I’m now in MIT making a multi-player game using Torque. Will be here for 2 months during the summer. Just met my MIT groupmates and hopefully we can churn out something solid by the end of the programme. Watch out for my post about the game in the near future…

Massachusetts Institute of Technology
Massachusetts Institute of Technology

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ABOUT ME
Skeel Lee Skeel Lee
skeel@skeelogy.com
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Worked at Wētā FX, Digital Domain 3.0, Sony Pictures Imageworks, MPC, Industrial Light & Magic (ILM), Double Negative
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I am a Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks / sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in VFX.
I was interviewed by The Straits Times in May 2014 for my VFX work in X-Men: Days of Future Past.