CG:Skeelogy
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MULTI OBJECT TYPE COLLISION
Created a system where different types of objects (e.g. cloth, skin, fats, fluid) can interact with one another seamlessly
DATE
TYPE
EFFORT
Mar 2008
R&D on Real-Time Collision
Supervised
Multi Object Type Collision
@ programming > simulations
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Created a system where different types of objects (e.g. cloth, skin, fats, fluid) can interact with one another seamlessly. Implemented using Microsoft XNA 2.0.


Video showing how different object types can interact with one another


 
ABOUT ME
Skeel Lee Skeel Lee
skeel@skeelogy.com
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Worked at Wētā FX, Digital Domain 3.0, Sony Pictures Imageworks, MPC, Industrial Light & Magic (ILM), Double Negative
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I am a Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks / sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in VFX.
I was interviewed by The Straits Times in May 2014 for my VFX work in X-Men: Days of Future Past.