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A full-body muscle rig for a humanoid character. 64 fusiform muscles are placed according to anatomy. The muscles are created using Muskeelar, a Maya plugin written to create muscles that can be exported into game engines for real-time muscle dynamics simulation and skin deformation.
As only fusiform muscles are available in the system, sheet-like muscles have to be approximated using several fusiform shapes. However, deformation of the skin can still be done with no problems.
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Copyright © 2003-2024 Skeel Lee. All works are original ones by Skeel, unless otherwise stated.
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