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This is a JavaScript / GLSL library for performing parallel reductions on the GPU in Three.js. It is useful if you need to do binary reduction operations, such as a sum, on the data of a GPU texture (e.g.
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The source codes for this project can be found in GitHub: Please refer to the docs for the full API. There are some short usage examples as well. Tested only in Google Chrome (recommended) and Mozilla FireFox Released under The MIT License (MIT) |
Copyright © 2003-2024 Skeel Lee. All works are original ones by Skeel, unless otherwise stated.
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