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SKULPT.JS
Open source Three.js GPU height field terrain sculpting library
DATE
TYPE
EFFORT
Jul 2013
Open Source
Individual
skulpt.js
@ open source > webgl / three.js
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This is a JavaScript/GLSL height field terrain sculpting library for Three.js plane meshes.


Features

  • GPU-based sculpting for fast performances on high resolution meshes
  • Load custom greyscale height map as the base terrain
  • Different sculpt brushes: add, remove
  • Highlight on sculpt brush area to visually indicate sculpting location
  • Retrieve a proxy texture for creating a proxy mesh for CPU operations e.g. collision detection with a CPU-based rigid body system

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Examples

1) Terrain Load & Sculpt

[Live Demo]

  • Loading of greyscale height map
  • Terrain sculpting using the mouse cursor

 

2) Interaction With Dynamic Rigid Bodies

[Live Demo]

  • Fetching of proxy texture from the GPU to create a low-res terrain for collision detection with dynamic rigid bodies

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Source Codes

Please consider tipping me for my open source efforts

The source codes for this project can be found in GitHub:

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Documentation

Please refer to the docs for the full API. There are some short usage examples as well.

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Browser Support

Tested only in Google Chrome (recommended) and Mozilla FireFox

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License

Released under The MIT License (MIT)
Copyright (c) 2013 Skeel Lee

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ABOUT ME
Skeel Lee Skeel Lee
skeel@skeelogy.com
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Worked at Wētā FX, Digital Domain 3.0, Sony Pictures Imageworks, MPC, Industrial Light & Magic (ILM), Double Negative
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I am a Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks / sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in VFX.
I was interviewed by The Straits Times in May 2014 for my VFX work in X-Men: Days of Future Past.