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Implemented soft body Physics using a series of goal springs and surface springs to achieve nice jiggling effects. Done using Microsoft XNA 2.0. Initially only goal springs are used to bind the deforming mesh to a morphing goal mesh. However, only local jiggles can be obtained. Surface springs are then used to connect the vertices together to give surface tension. This resulted in nice whole-surface jiggles. The comparison between these two version can be seen in the video below. |
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