CG:Skeelogy
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A.I.FIGHTER
A simple versus-fighting game where the A.I. learns the moves of the human player
DATE
TYPE
EFFORT
Nov 2006
3D Game With A.I.
Group
A.I.FIGHTER MODEL
Model used for the game A.I.Fighter
DATE
TYPE
EFFORT
Nov 2006
Character Model
Individual
 
ABOUT ME
Skeel Lee Skeel Lee
skeel@skeelogy.com
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Worked at Wētā FX, Digital Domain 3.0, Sony Pictures Imageworks, MPC, Industrial Light & Magic (ILM), Double Negative
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I am a Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks / sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in VFX.
I was interviewed by The Straits Times in May 2014 for my VFX work in X-Men: Days of Future Past.