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TAG :: cloth |
SECTION MENU |
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INTRODUCTION TO SOFT BODY PHYSICS IN XNA
Introductory tutorial on how to program soft bodies using XNA
DATE |
TYPE |
EFFORT |
Nov 2008 |
Physics Tutorial |
Individual |
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REAL-TIME CLOTH SIMULATION
Created a simple cloth simulation using a series of springs and length constraints
DATE |
TYPE |
EFFORT |
Nov 2008 |
Soft Body Physics |
Individual |
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MULTI OBJECT TYPE COLLISION
Created a system where different types of objects (e.g. cloth, skin, fats, fluid) can interact with one another seamlessly
DATE |
TYPE |
EFFORT |
Mar 2008 |
R&D on Real-Time Collision |
Supervised |
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Copyright © 2003-2024 Skeel Lee. All works are original ones by Skeel, unless otherwise stated.
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