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TAG :: Cloud Guardian |
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TECH DEMOS AS PERMANENT SHOWCASES IN MICROSOFT INNOVATION CENTER SINGAPORE
A few of my technical demos done in XNA have been selected as permanent showcases in the Microsoft Innovation Center
DATE |
TYPE |
EFFORT |
Apr 2008 |
Honour |
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CLOUD GUARDIAN
Fix the damaged clouds by
shaping Astro Orb to fit the cloud holes as best as possible
DATE |
TYPE |
EFFORT |
Apr 2008 |
3D Casual Game |
Group |
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SOFT BODY USING GOAL AND SURFACE SPRINGS
Implemented soft body Physics using a series of goal springs and surface springs to achieve nice jiggling effects
DATE |
TYPE |
EFFORT |
Apr 2008 |
Soft Body Physics |
Individual |
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RUN-TIME MESH SUBDIVISION
Subdivision algorithm is used in a game to fit a high-res mesh to a low-res mesh to save calculations
DATE |
TYPE |
EFFORT |
Apr 2008 |
Mesh Manipulation |
Individual |
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Copyright © 2003-2024 Skeel Lee. All works are original ones by Skeel, unless otherwise stated.
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