CG:Skeelogy
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TAG :: demo reels
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     + FX Showreel 2016
     + VFX Showreel 2014
     + FX Tests Reel 2013
     + Rigging Demo Reel
     + Game Physics Demo Reel
FX SHOWREEL 2016
A compilation of FX shots on some of the recent feature films that I have worked on
DATE
TYPE
EFFORT
Jun 2016
Showreel
Company
VFX SHOWREEL 2014
A compilation of FX / lighting shots on some of the recent feature films that I have worked on
DATE
TYPE
EFFORT
Jun 2014
Showreel
Company
FX TESTS REEL 2013
Personal FX tests, mostly Houdini tests and some FX programming work
DATE
TYPE
EFFORT
Sep 2013
Demo Reel
Individual
RIGGING DEMO REEL
Showcases character rigs and skin deformation techniques
DATE
TYPE
EFFORT
Jun 2008
Demo Reel
Individual
GAME PHYSICS DEMO REEL
Showcases the implementations done for character physics, fluid physics and soft body physics
DATE
TYPE
EFFORT
May 2008
Demo Reel
Individual
 
ABOUT ME
Skeel Lee Skeel Lee
skeel@skeelogy.com
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Worked at Wētā FX, Digital Domain 3.0, Sony Pictures Imageworks, MPC, Industrial Light & Magic (ILM), Double Negative
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I am a Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks / sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in VFX.
I was interviewed by The Straits Times in May 2014 for my VFX work in X-Men: Days of Future Past.