PSEUDO CHAIN SIMULATION
Created a fake chain simulation using a soft body simulator
DATE |
TYPE |
EFFORT |
Nov 2008 |
Soft Body Physics |
Individual |
|
|
|
PSEUDO SLINKY SIMULATION
Created a fake slinky simulation by mapping an alpha texture onto a cylindrical soft body
DATE |
TYPE |
EFFORT |
Nov 2008 |
Soft Body Physics |
Individual |
|
|
|
REAL-TIME CLOTH SIMULATION
Created a simple cloth simulation using a series of springs and length constraints
DATE |
TYPE |
EFFORT |
Nov 2008 |
Soft Body Physics |
Individual |
|
|
|
GAME PHYSICS DEMO REEL
Showcases the implementations done for character physics, fluid physics and soft body physics
DATE |
TYPE |
EFFORT |
May 2008 |
Demo Reel |
Individual |
|
|
|
CLOUD GUARDIAN
Fix the damaged clouds by
shaping Astro Orb to fit the cloud holes as best as possible
DATE |
TYPE |
EFFORT |
Apr 2008 |
3D Casual Game |
Group |
|
|
|
SOFT BODY USING GOAL AND SURFACE SPRINGS
Implemented soft body Physics using a series of goal springs and surface springs to achieve nice jiggling effects
DATE |
TYPE |
EFFORT |
Apr 2008 |
Soft Body Physics |
Individual |
|
|
|
MULTI OBJECT TYPE COLLISION
Created a system where different types of objects (e.g. cloth, skin, fats, fluid) can interact with one another seamlessly
DATE |
TYPE |
EFFORT |
Mar 2008 |
R&D on Real-Time Collision |
Supervised |
|
|
|
SMOOTHED PARTICLE HYDRODYNAMICS 2
Modified the usual Smoothed Particle Hydrodynamics (SPH) fluid simulation method for easier implementation, better performance and more control
DATE |
TYPE |
EFFORT |
Mar 2008 |
R&D on Fluid Simulation |
Supervised |
|
|
|
PRESSURIZED SOFT BODY WITH LOCAL DEFORMATION
Implemented a Pressurized Soft Body model based on "Pressure Model of Soft Body Simulation" by Matyka et al, 2003. Added abiility to have local deformation by manipulating surface springs.
DATE |
TYPE |
EFFORT |
Feb 2008 |
Soft Body Physics |
Individual |
|
|
|