|
|
TAG :: mesh subdivision |
SECTION MENU |
|
|
|
RUN-TIME MESH SUBDIVISION
Subdivision algorithm is used in a game to fit a high-res mesh to a low-res mesh to save calculations
DATE |
TYPE |
EFFORT |
Apr 2008 |
Mesh Manipulation |
Individual |
|
|
|
|
|
|
Copyright © 2003-2024 Skeel Lee. All works are original ones by Skeel, unless otherwise stated.
|