CG:Skeelogy
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TAG :: Muskeelar
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     + Muskeelar in CommunicAsia 2008
     + NUROP Congress 2008
     + Paper Accepted For CGVR’07
     + Hunter Hunted
     + Muskeelar
     + Full-Body Muscle Rig
MUSKEELAR IN COMMUNICASIA 2008
Muskeelar was showcased in CommunicAsia 2008, Asia's premier information and communications technology event
DATE
TYPE
EFFORT
Jun 2008
Showcase
-
NUROP CONGRESS 2008
Presenting my muscle dynamics work as one of the three plenary speakers in NUROP Congress 2008
DATE
TYPE
EFFORT
Feb 2008
Presentation
-
PAPER ACCEPTED FOR CGVR’07
My real-time anatomical muscle modeling research paper has been accepted for CGVR'07
DATE
TYPE
EFFORT
May 2007
Honour
-
HUNTER HUNTED
Placed a CG radioactive creature into live footage and blew up an existing bridge
DATE
TYPE
EFFORT
Apr 2007
Visual Effects
Group
MUSKEELAR
A muscle system for games. Implemented as a Maya plugin and exported into OGRE for real-time visualization.
DATE
TYPE
EFFORT
Feb 2007
Rigging R&D
Supervised
FULL-BODY MUSCLE RIG
Created a full-body muscle rig using Muskeelar
DATE
TYPE
EFFORT
Feb 2007
Muscle Rig
Individual
 
ABOUT ME
Skeel Lee Skeel Lee
skeel@skeelogy.com
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Worked at Wētā FX, Digital Domain 3.0, Sony Pictures Imageworks, MPC, Industrial Light & Magic (ILM), Double Negative
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I am a Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks / sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in VFX.
I was interviewed by The Straits Times in May 2014 for my VFX work in X-Men: Days of Future Past.