STARRY STARRY NIGHT IN GCA
Starry Starry Night was showcased in Games Convention Asia (GCA) 2007
DATE |
TYPE |
EFFORT |
Sep 2007 |
Showcase |
- |
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STARRY STARRY NIGHT WINS CODEATHON!
Starry Starry Night won Codeathon 2007 and will be showcased in Games Convention Asia (GCA) 2007
DATE |
TYPE |
EFFORT |
Sep 2007 |
Award |
- |
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STARRY STARRY NIGHT
An interactive 3D casual game where you have fun playing with stars while stimulating your brain
DATE |
TYPE |
EFFORT |
Sep 2007 |
3D Casual Game |
Group |
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COLLISION DETECTION USING HIERARCHICAL OBB
Collision detection using Hierarchical Oriented Bounding Boxes (OBB) to detect which part of a character the bullet has hit
DATE |
TYPE |
EFFORT |
Nov 2006 |
Collision Detection |
Individual |
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STEERING USING INFLUENCE MAPS
Steering of a game agent using pre-defined influence maps
DATE |
TYPE |
EFFORT |
Nov 2006 |
Steering |
Individual |
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A.I.FIGHTER
A simple versus-fighting game where the A.I. learns the moves of the human player
DATE |
TYPE |
EFFORT |
Nov 2006 |
3D Game With A.I. |
Group |
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TRAINING NEURAL NETWORKS
Neural network used to show how decision making of computer agents can be learnt from sample data
DATE |
TYPE |
EFFORT |
Oct 2006 |
Neural Networks |
Individual |
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HIERARCHICAL A* PATHFINDING
A* search done in a hierarchical manner for pathfinding of computer agents
DATE |
TYPE |
EFFORT |
Oct 2006 |
Pathfinding |
Individual |
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