CG:Skeelogy
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BEST PHYSICS KNOWLEDGE BASE ENTRY IN INTEL HAVOK PHYSICS CONTEST!
My soft body physics tutorial won first prize in the Best Physics Knowledge Base Entry category of the Intel Havok Physics Contest
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Mar 2009
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Best Physics Knowledge Base Entry In Intel Havok Physics Contest!
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My soft body physics tutorial just won the first prize in the Best Physics Knowledge Base Entry category of the Intel Havok Physics Contest! The results were announced during Games Developers Conference 2009. The prize is a Velocity Micro® Edge™ Z55 Gaming PC worth US$2,000.

This is the third prize that I have received with this soft body physics tutorial and I do hope that it has helped game developers out there who are interested in this area.

Triple w00t!


 
ABOUT ME
Skeel Lee Skeel Lee
skeel@skeelogy.com
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Worked at Wētā FX, Digital Domain 3.0, Sony Pictures Imageworks, MPC, Industrial Light & Magic (ILM), Double Negative
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I am a Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks / sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in VFX.
I was interviewed by The Straits Times in May 2014 for my VFX work in X-Men: Days of Future Past.