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Recently I have written an introductory tutorial on how to program your own soft body simulations in real-time environments. Here are some of the things that you will be able to create by the end of the tutorial:
This article won three prizes:
Downloads: PDF tutorial file (913.1 kB) | Source codes (639.7 kB) NOTE: It assumes that you are an absolute beginner in physics simulation programming, but it does assume that you know about object-oriented programming. The tutorial uses XNA 3.0, which is the framework used for creating games on the PC, Xbox 360 and the Zune (Microsoft’s MP3 player). The language used is C#. Hope you like the article! Tags: chain, cloth, Intel Havok Physics Contest, slinky, soft body physics, tutorial, XNA, ZiggywareRelated postsLeave a comment: |
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