CG:SKEELOGY
CG:SKEELOGY
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       + effects & simulations (7)
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       + rigs (7)
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   PROGRAMMING
       + artificial intelligence (2)
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       + computer vision (4)
       + game technologies (2)
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   ME
       + events (7)
       + honours & awards (8)
       + movie credits (6)
       + updates (3)
FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
Cloud Guardian: Shape the Orb to fix clouds!
Muskeelar: Muscle system for games
LATEST UPDATES
  + Showreel 2011   + Shape Matching in Houdini   + Melt SOP using VOP/VEX   + FX Reel 2011   + Burning Poster
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SECTION MENU
     + Best Physics Knowledge Base Entry In Intel Havok Physics Contest!
     + Community Voting Prize In Intel Havok Physics Contest
     + First Prize In The Ziggyware Fall 2008 XNA Article Contest!
     + First Class Honours in Computer Science!
     + Tech Demos As Permanent Showcases in Microsoft Innovation Center Singapore
     + Starry Starry Night Wins Codeathon!
     + Paper Accepted For CGVR’07
     + Semi-Red Won Best Animation
BEST PHYSICS KNOWLEDGE BASE ENTRY IN INTEL HAVOK PHYSICS CONTEST!
My soft body physics tutorial won first prize in the Best Physics Knowledge Base Entry category of the Intel Havok Physics Contest
DATE
TYPE
EFFORT
Mar 2009
Award
-
COMMUNITY VOTING PRIZE IN INTEL HAVOK PHYSICS CONTEST
My soft body physics tutorial won the Community Voting Prize (Jan 2009) for the Best Physics Knowledge Base Entry category of the Intel Havok Physics Contest
DATE
TYPE
EFFORT
Feb 2009
Award
-
FIRST PRIZE IN THE ZIGGYWARE FALL 2008 XNA ARTICLE CONTEST!
My soft body physics tutorial won the first prize in the Ziggyware Fall 2008 XNA Article Contest
DATE
TYPE
EFFORT
Dec 2008
Award
-
FIRST CLASS HONOURS IN COMPUTER SCIENCE!
Obtained first class honours in Computer Science
DATE
TYPE
EFFORT
May 2008
Honour
-
TECH DEMOS AS PERMANENT SHOWCASES IN MICROSOFT INNOVATION CENTER SINGAPORE
A few of my technical demos done in XNA have been selected as permanent showcases in the Microsoft Innovation Center
DATE
TYPE
EFFORT
Apr 2008
Honour
-
STARRY STARRY NIGHT WINS CODEATHON!
Starry Starry Night won Codeathon 2007 and will be showcased in Games Convention Asia (GCA) 2007
DATE
TYPE
EFFORT
Sep 2007
Award
-
PAPER ACCEPTED FOR CGVR’07
My real-time anatomical muscle modeling research paper has been accepted for CGVR'07
DATE
TYPE
EFFORT
May 2007
Honour
-
SEMI-RED WON BEST ANIMATION
Semi-Red Metal Island won the Best Animation award in Exuberance V
DATE
TYPE
EFFORT
May 2005
Award
-
 
CG:SKEELOGY
ABOUT ME
Houdini FX TD
Double Negative
I am a Technical Director with strong interests in both the tech and artistic side of things. My life evolves round visual effects, photography, software engineering, tools programming and generally anything that looks and sounds cool.
I have done a variety of CG programming previously, including fluid simulations, muscle systems, soft/rigid bodies, raytracing etc. These theoretical and programming knowledge complement the visual works that I do as a TD in the VFX industry.
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Copyright © 2003-2012.
All works are original ones by Skeel, unless otherwise stated.