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     + Houdini 12 Pyro – Shape Settings Wedge Tests
     + Burning Poster
     + Burning Torch
HOUDINI 12 PYRO – SHAPE SETTINGS WEDGE TESTS
Did some quick wedges of the new H12 Pyro shaping settings
DATE
TYPE
EFFORT
Sep 2012
Pyro FX
Individual
BURNING POSTER
Simulated a burning poster in Houdini - VOP SOP, SOP solver, cloth solver, Pyro FX, point cloud illumination using custom shader
DATE
TYPE
EFFORT
Aug 2011
Pyro Effects
Individual
BURNING TORCH
Houdini Pyro FX - Torch drops onto fuel on the ground and sets it on fire
DATE
TYPE
EFFORT
Jul 2011
Pyro Effects
Individual
 
ABOUT ME
Skeel Lee Skeel Lee
skeel@skeelogy.com
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Senior FX TD / R&D
Digital Domain 3.0 (Previously at Sony Pictures Imageworks, MPC, Industrial Light & Magic, Double Negative)
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I am a Senior Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks / sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in VFX.
I was interviewed by The Straits Times in May 2014 for my VFX work in X-Men: Days of Future Past.