CG:SKEELOGY
CG:SKEELOGY
CATEGORIES
   REELS
       + demo reels (2)
   PROJECTS
       + games (4)
       + VFX & animations (4)
   PROGRAMMING
       + simulations (8)
       + computer vision (4)
       + rigging & deformation (4)
       + computer graphics (3)
       + artificial intelligence (2)
       + game technologies (2)
   CG
       + rigs (7)
       + models (7)
       + effects & simulations (3)
   TUTORIALS
       + physics simulation (1)
   ME
       + honours & awards (8)
       + events (7)
       + updates (3)
FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
Cloud Guardian: Shape the Orb to fix clouds!
Muskeelar: Muscle system for games
LATEST UPDATES
  + Now On Twitter   + CG:Skeelogy v1.1: The Web 2.0 Version   + Best Physics Knowledge Base Entry In Intel Havok Physics Contest!   + Community Voting Prize In Intel Havok Physics Contest   + Working at Double Negative in London
TAGS
ARCHIVES
 
 
TAG :: games
SECTION MENU
     + Cloud Guardian
     + Starry Starry Night in GCA
     + Starry Starry Night Wins Codeathon!
     + Starry Starry Night
     + TenXion
     + A.I.Fighter
CLOUD GUARDIAN
Fix the damaged clouds by shaping Astro Orb to fit the cloud holes as best as possible
DATE
TYPE
EFFORT
Apr 2008
3D Casual Game
Group
STARRY STARRY NIGHT IN GCA
Starry Starry Night was showcased in Games Convention Asia (GCA) 2007
DATE
TYPE
EFFORT
Sep 2007
Showcase
-
STARRY STARRY NIGHT WINS CODEATHON!
Starry Starry Night won Codeathon 2007 and will be showcased in Games Convention Asia (GCA) 2007
DATE
TYPE
EFFORT
Sep 2007
Award
-
STARRY STARRY NIGHT
An interactive 3D casual game where you have fun playing with stars while stimulating your brain
DATE
TYPE
EFFORT
Sep 2007
3D Casual Game
Group
TENXION
A multi-player 3rd-person shooting game to log interaction data for training future A.I. in games. Done in the Singapore-MIT GAMBIT Lab.
DATE
TYPE
EFFORT
Aug 2007
3rd Person Shooting Game
Group
A.I.FIGHTER
Intelligent A.I. Versus Game
DATE
TYPE
EFFORT
Nov 2006
3D Game With A.I.
Group
 
CG:SKEELOGY
ABOUT ME
I have experience with physics simulation programming, character rigging and R&D on anatomical and deformable models. In my free time, I work on small personal projects such as casual games and tools development.
I am currently working at Double Negative Visual Effects in London.
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Copyright © 2003-2010.
All works are original ones by Skeel, unless otherwise stated.