CG:Skeelogy
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     + Cloud Guardian
     + Starry Starry Night in GCA
     + Starry Starry Night Wins Codeathon!
     + Starry Starry Night
     + TenXion
     + A.I.Fighter
CLOUD GUARDIAN
Fix the damaged clouds by shaping Astro Orb to fit the cloud holes as best as possible
DATE
TYPE
EFFORT
Apr 2008
3D Casual Game
Group
STARRY STARRY NIGHT IN GCA
Starry Starry Night was showcased in Games Convention Asia (GCA) 2007
DATE
TYPE
EFFORT
Sep 2007
Showcase
-
STARRY STARRY NIGHT WINS CODEATHON!
Starry Starry Night won Codeathon 2007 and will be showcased in Games Convention Asia (GCA) 2007
DATE
TYPE
EFFORT
Sep 2007
Award
-
STARRY STARRY NIGHT
An interactive 3D casual game where you have fun playing with stars while stimulating your brain
DATE
TYPE
EFFORT
Sep 2007
3D Casual Game
Group
TENXION
A multi-player 3rd-person shooting game to log interaction data for training future A.I. in games. Done in the Singapore-MIT GAMBIT Lab.
DATE
TYPE
EFFORT
Aug 2007
3rd Person Shooting Game
Group
A.I.FIGHTER
A simple versus-fighting game where the A.I. learns the moves of the human player
DATE
TYPE
EFFORT
Nov 2006
3D Game With A.I.
Group
 
ABOUT ME
Skeel Lee Skeel Lee
skeel@skeelogy.com
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Senior FX TD / R&D
Digital Domain 3.0 (Previously at Sony Pictures Imageworks, MPC, Industrial Light & Magic, Double Negative)
LinkedIn IMDb GitHub Stack Overflow
I am a Senior Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks / sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in VFX.
I was interviewed by The Straits Times in May 2014 for my VFX work in X-Men: Days of Future Past.