CG:SKEELOGY
CG:SKEELOGY
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       + effects & simulations (8)
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   PROGRAMMING
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   ME
       + events (10)
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       + updates (3)
FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
Cloud Guardian: Shape the Orb to fix clouds!
Muskeelar: Muscle system for games
LATEST UPDATES
  + SIGGRAPH Asia 2012   + Houdini 12 Pyro - Shape Settings Wedge Tests   + Featured in NUS Career Centre Guide 2012   + Credits in John Carter   + NUS Soc Speed Networking Session 2012
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@ VFX / CG > effects & simulations
SECTION MENU
     + Houdini 12 Pyro - Shape Settings Wedge Tests
     + Shape Matching in Houdini
     + Melt SOP using VOP/VEX
     + Burning Poster
     + Burning Torch
     + Pyroclastic Smoke Test
     + Swarm Movement Test
     + Fire Simulation Test
HOUDINI 12 PYRO - SHAPE SETTINGS WEDGE TESTS
Did some quick wedges of the new H12 Pyro shaping settings
DATE
TYPE
EFFORT
Sep 2012
Pyro FX
Solo
SHAPE MATCHING IN HOUDINI
Iimplemented a shape matching algorithm in Houdini using VOP, based on "Meshless Deformation Based On Shape Matching" (Müller et al., 2005)
DATE
TYPE
EFFORT
Oct 2011
Algorithm
Solo
MELT SOP USING VOP/VEX
Created a Melt SOP using VOP/VEX in Houdini that allows user to melt an object using a 0-1 slider
DATE
TYPE
EFFORT
Sep 2011
VOP / VEX
Solo
BURNING POSTER
Simulated a burning poster in Houdini - VOP SOP, SOP solver, cloth solver, Pyro FX, point cloud illumination using custom shader
DATE
TYPE
EFFORT
Aug 2011
Pyro Effects
Solo
BURNING TORCH
Houdini Pyro FX - Torch drops onto fuel on the ground and sets it on fire
DATE
TYPE
EFFORT
Jul 2011
Pyro Effects
Solo
PYROCLASTIC SMOKE TEST
A test on getting some pyroclastic smoke in Houdini
DATE
TYPE
EFFORT
Jul 2011
Smoke Effects
Solo
SWARM MOVEMENT TEST
Houdini - Swarm movement test with the help of a fluid sim
DATE
TYPE
EFFORT
Jul 2011
Fluid Sim
Solo
FIRE SIMULATION TEST
Fire simulation done using the smoke solver DOP in Houdini
DATE
TYPE
EFFORT
Jul 2011
Pyro Effects
Solo
 
CG:SKEELOGY
ABOUT ME
FX TD
Industrial Light & Magic
I am a Technical Director with strong interests in both the tech and artistic side of things. My life evolves round visual effects, photography, software engineering, tools programming and generally anything that looks and sounds cool.
I have done a variety of CG programming previously, including fluid simulations, muscle systems, soft/rigid bodies, raytracing etc. These theoretical and programming knowledge complement the visual works that I do as a TD in the VFX industry.
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Copyright © 2003-2013.
All works are original ones by Skeel, unless otherwise stated.