CG:Skeelogy
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TAG :: artificial intelligence
SECTION MENU
     + A.I.Fighter
     + Training Neural Networks
     + Hierarchical A* Pathfinding
A.I.FIGHTER
A simple versus-fighting game where the A.I. learns the moves of the human player
DATE
TYPE
EFFORT
Nov 2006
3D Game With A.I.
Group
TRAINING NEURAL NETWORKS
Neural network used to show how decision making of computer agents can be learnt from sample data
DATE
TYPE
EFFORT
Oct 2006
Neural Networks
Individual
HIERARCHICAL A* PATHFINDING
A* search done in a hierarchical manner for pathfinding of computer agents
DATE
TYPE
EFFORT
Oct 2006
Pathfinding
Individual
 
ABOUT ME
Skeel Lee Skeel Lee
skeel@skeelogy.com
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Senior FX TD / R&D
Digital Domain 3.0 (Previously at Sony Pictures Imageworks, MPC, Industrial Light & Magic, Double Negative)
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I am a Senior Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks / sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in VFX.
I was interviewed by The Straits Times in May 2014 for my VFX work in X-Men: Days of Future Past.