CG:Skeelogy
FEATURED
ARCHIVES
 
@ programming > computer graphics
SECTION MENU
DEPTH OF FIELD USING RAYTRACING
Using raytracing techniques to simulate depth of field
DATE
TYPE
EFFORT
Mar 2007
Rendering
Individual
SOLID TEXTURES
Generating a wood solid texture in OpenGL
DATE
TYPE
EFFORT
Mar 2007
Texturing
Individual
RAYTRACING
Basic raytracer done using OpenGL
DATE
TYPE
EFFORT
Apr 2006
Rendering
Individual
 
ABOUT ME
Skeel Lee Skeel Lee
skeel@skeelogy.com
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Senior FX TD / R&D
Digital Domain 3.0 (Previously at Sony Pictures Imageworks, MPC, Industrial Light & Magic, Double Negative)
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I am a Senior Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks / sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in VFX.
I was interviewed by The Straits Times in May 2014 for my VFX work in X-Men: Days of Future Past.