CG:Skeelogy
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TAG :: GLSL
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     + skparallelreduce.js
     + Real-Time Height Field Water Simulation
     + skunami.js
     + skulpt.js
SK PARALLEL REDUCE.JS
Open source Three.js GPU parallel reduction library
DATE
TYPE
EFFORT
Sep 2013
Open Source
Individual
REAL-TIME HEIGHT FIELD WATER SIMULATION
Created a real-time height field water simulation from scratch using JavaScript and GLSL
DATE
TYPE
EFFORT
Aug 2013
Water Simulation
Individual
SKUNAMI.JS
Open source Three.js GPU height field water libraries
DATE
TYPE
EFFORT
Aug 2013
Open Source
Individual
SKULPT.JS
Open source Three.js GPU height field terrain sculpting library
DATE
TYPE
EFFORT
Jul 2013
Open Source
Individual
 
ABOUT ME
Skeel Lee Skeel Lee
skeel@skeelogy.com
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Worked at Wētā FX, Digital Domain 3.0, Sony Pictures Imageworks, MPC, Industrial Light & Magic (ILM), Double Negative
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I am a Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks / sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in VFX.
I was interviewed by The Straits Times in May 2014 for my VFX work in X-Men: Days of Future Past.