CG:SKEELOGY
CG:SKEELOGY
CATEGORIES
   VFX / CG
       + effects & simulations (8)
       + models (6)
       + rigs (7)
   PHOTOGRAPHY
       + film/lens effects (3)
       + HDR (2)
       + lomo (1)
       + macro (2)
       + panorama (3)
       + pinhole (1)
       + stereo (3)
   PROGRAMMING
       + artificial intelligence (2)
       + computer graphics (3)
       + computer vision (4)
       + game technologies (2)
       + rigging & deformation (4)
       + simulations (8)
   PROJECTS
       + games (4)
       + VFX & animations (4)
   REELS
       + demo reels (4)
   TUTORIALS
       + physics simulation (1)
   ME
       + events (10)
       + honours & awards (9)
       + movie credits (7)
       + updates (3)
FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
Cloud Guardian: Shape the Orb to fix clouds!
Muskeelar: Muscle system for games
LATEST UPDATES
  + SIGGRAPH Asia 2012   + Houdini 12 Pyro - Shape Settings Wedge Tests   + Featured in NUS Career Centre Guide 2012   + Credits in John Carter   + NUS Soc Speed Networking Session 2012
TAGS
ARCHIVES
 
 
TAG :: models
SECTION MENU
     + Coke Cans
     + Fat Guy
     + Muscular Man
     + A.I.Fighter Model
     + Ah Beng
     + Semi-Red Metal Island Models
COKE CANS
Created some coke cans and rendered them using a HDR image that I have created
DATE
TYPE
EFFORT
Sep 2008
Hard Surface Model
Solo
FAT GUY
Fat game character for testing of fats simulation
DATE
TYPE
EFFORT
Mar 2008
Character Model
Solo
MUSCULAR MAN
Muscular human model
DATE
TYPE
EFFORT
Mar 2007
Character Model
Solo
A.I.FIGHTER MODEL
Model used for the game A.I.Fighter
DATE
TYPE
EFFORT
Nov 2006
Character Model
Solo
AH BENG
Game model of a hooligan
DATE
TYPE
EFFORT
Jul 2006
Character Model
Solo
SEMI-RED METAL ISLAND MODELS
Character models from Semi-Red Metal Island
DATE
TYPE
EFFORT
Nov 2003
Character Model
Solo
 
CG:SKEELOGY
ABOUT ME
FX TD
Industrial Light & Magic
I am a Technical Director with strong interests in both the tech and artistic side of things. My life evolves round visual effects, photography, software engineering, tools programming and generally anything that looks and sounds cool.
I have done a variety of CG programming previously, including fluid simulations, muscle systems, soft/rigid bodies, raytracing etc. These theoretical and programming knowledge complement the visual works that I do as a TD in the VFX industry.
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Copyright © 2003-2013.
All works are original ones by Skeel, unless otherwise stated.