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Finally got my first demo reel up! Kinda ironic that my first demo reel is on game physics when I’ve been preparing myself for character rigging for the past few years. Well, I’ve been programming simulations here and there for the past couple of years and I have finally created something decent to show. This demo reel showcases the implementations done for character physics, fluid physics and soft body physics. There is also a section on collision handling between different types of objects. Most of them are implemented using Microsoft XNA 2.0, with some done using OGRE. Skills and experience in rigging and deformation
The designer inside me couldn’t resist packaging the demo reel that I was giving out to recruiters and potential employers. These are mini-cds in thin, colored jewel cases. My namecard fits nicely to the left of the cover. Overall a compact and sleek demo reel to pass around. |
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