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Subdivision algorithm is used to fit a high resolution mesh to a low resolution mesh that undergoes Physics simulation. This reduces computational costs (e.g. due to simulation, collision detection etc) while maintaining a smooth appearance in real-time. |
Copyright © 2003-2024 Skeel Lee. All works are original ones by Skeel, unless otherwise stated.
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Hi, will you expose a demo? Thanks in advance.
Hi Edgar, unfortunately most of my old stuff are gone now. I might try to redo this in the future and release it in GitHub, if time permits.