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WELCOME TO |
CG:SKEELOGY
A website that showcases my VFX, CG, photography, games and technical works.
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CG coke cans |
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LATEST UPDATES |
SIGGRAPH Asia 2012
(2nd Dec 2012)
Attended SIGGRAPH Asia 2012 (my third SIGGRAPH conference)
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Houdini 12 Pyro - Shape Settings Wedge Tests
(18th Sep 2012)
Did some quick wedges of the new H12 Pyro shaping settings
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Featured in NUS Career Centre Guide 2012
(29th Mar 2012)
Featured in NUS Career Centre Guide 2012 as a prominent alumni from the School of Computing
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Credits in John Carter
(9th Mar 2012)
Credited as an FX TD
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NUS Soc Speed Networking Session 2012
(17th Jan 2012)
Attended the NUS SoC Speed Networking Session 2012 as an alumni mentor
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Showreel 2011
(19th Oct 2011)
A compilation of the shots from the various movies that I have worked on from 2009-2011
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Shape Matching in Houdini
(3rd Oct 2011)
Iimplemented a shape matching algorithm in Houdini using VOP, based on "Meshless Deformation Based On Shape Matching" (Müller et al., 2005)
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FEATURED PROJECTS |

Learn how to program soft body physics using XNA |

Fix the damaged clouds by
shaping Astro Orb to fit the cloud holes as best as possible |

A muscle plugin done in Maya that can be used for games. Complete with dynamics and skinning solutions. |
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Copyright © 2003-2013.
All works are original ones by Skeel, unless otherwise stated.
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