|
|
|
| |
WELCOME TO |
CG:SKEELOGY
A website that showcases my VFX, CG, photography, games and technical works.
|
 |
CG coke cans |
|
LATEST UPDATES |
Showreel 2011
(19th Oct 2011)
A compilation of the shots from the various movies that I have worked on from 2009-2011
[ view post ] |
Shape Matching in Houdini
(3rd Oct 2011)
Iimplemented a shape matching algorithm in Houdini using VOP, based on "Meshless Deformation Based On Shape Matching" (Müller et al., 2005)
[ view post ] |
Melt SOP using VOP/VEX
(26th Sep 2011)
Created a Melt SOP using VOP/VEX in Houdini that allows user to melt an object using a 0-1 slider
[ view post ] |
FX Reel 2011
(5th Sep 2011)
My WIP FX reel which showcases mostly personal Houdini works and some professional work for Sherlock Holmes
[ view post ] |
Burning Poster
(2nd Aug 2011)
Simulated a burning poster in Houdini - VOP SOP, SOP solver, cloth solver, Pyro FX, point cloud illumination using custom shader
[ view post ] |
Credits in Captain America: The First Avenger
(29th Jul 2011)
Credited as a Technical Director
[ view post ] |
Burning Torch
(20th Jul 2011)
Houdini Pyro FX - Torch drops onto fuel on the ground and sets it on fire
[ view post ] |
|
FEATURED PROJECTS |

Learn how to program soft body physics using XNA |

Fix the damaged clouds by
shaping Astro Orb to fit the cloud holes as best as possible |

A muscle plugin done in Maya that can be used for games. Complete with dynamics and skinning solutions. |
|
|
|
|
 |
Copyright © 2003-2012.
All works are original ones by Skeel, unless otherwise stated.
|
|