CG:Skeelogy
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CG:SKEELOGY
A website that showcases my CG, VFX, games and technical works.
CG Coke Cans
CG coke cans
LATEST POSTS
CG:Skeelogy Mailing List
(2nd Aug 2014)
Created a mailing list for CG:Skeelogy. Subscribe now to get first-hand info and subscribers-only goodies!
VFX Showreel 2014
(11th Jun 2014)
A compilation of FX / lighting shots on some of the recent feature films that I have worked on
Multi-threaded noise deformer plugin for Maya, available in both C++ and Python
Interviewed by The Straits Times for my VFX work in X-Men: Days of Future Past
Credited as a Digital Artist (Senior FX Technical Director)
Working at MPC in Montreal
(11th Nov 2013)
Working at MPC Montreal as a Senior FX Technical Director
FX Tests Reel 2013
(25th Sep 2013)
Personal FX tests, mostly Houdini tests and some FX programming work
Augmented reality flood simulation that runs on web technologies in modern web browsers
FEATURED PROJECTS
HTML5 Interactive AR: Augmented Reality flood sim
Augmented reality flood simulation that runs on web technologies in modern web browsers
skunami.js: Three.js GPU water sim lib
Open source Three.js GPU height field water libraries that runs interactively in web browsers
Soft Body Tutorial: Program soft bodies in XNA!
Learn how to program soft body physics using XNA
TWITTER FOLLOWING
Latest twits from @skeelogy:

#Google Buys #VFX Firm Zync - Upload .hip to Google drive in the future and get back .exrs? :P tmblr.co/ZY4Zvx1PLMnz8

Video: @OTOY Holographic Demo - Amazing #hologram using some #realtime render goodness! tmblr.co/ZY4Zvx1OKCknY

SideFX announces Houdini Indie for independent animators and gamemakers at $199 USD annually - bit.ly/1nwyVNf pic.twitter.com/MsAToXzffa (RT by @skeelogy)

 

 
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ABOUT ME
Skeel Lee Skeel Lee
skeel@skeelogy.com
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FX TD / R&D
Worked on VFX at MPC, Lucasfilm / ILM and Double Negative
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I am a Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks / sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in VFX.
I was interviewed by The Straits Times in May 2014 for my VFX work in X-Men: Days of Future Past.