CG:SKEELOGY
CG:SKEELOGY
CATEGORIES
   VFX / CG
       + effects & simulations (7)
       + models (6)
       + rigs (7)
   PHOTOGRAPHY
       + film/lens effects (3)
       + HDR (2)
       + lomo (1)
       + macro (2)
       + panorama (3)
       + pinhole (1)
       + stereo (3)
   PROGRAMMING
       + artificial intelligence (2)
       + computer graphics (3)
       + computer vision (4)
       + game technologies (2)
       + rigging & deformation (4)
       + simulations (8)
   PROJECTS
       + games (4)
       + VFX & animations (4)
   REELS
       + demo reels (4)
   TUTORIALS
       + physics simulation (1)
   ME
       + events (7)
       + honours & awards (9)
       + movie credits (6)
       + updates (3)
FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
Cloud Guardian: Shape the Orb to fix clouds!
Muskeelar: Muscle system for games
LATEST UPDATES
  + Featured in NUS Career Centre Guide 2012   + Showreel 2011   + Shape Matching in Houdini   + Melt SOP using VOP/VEX   + FX Reel 2011
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WELCOME TO
CG:SKEELOGY
A website that showcases my VFX, CG, photography, games and technical works.
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LATEST UPDATES
Featured in NUS Career Centre Guide 2012
(29th Mar 2012)
Featured in NUS Career Centre Guide 2012 as a prominent alumni from the School of Computing

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Showreel 2011
(19th Oct 2011)
A compilation of the shots from the various movies that I have worked on from 2009-2011

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Shape Matching in Houdini
(3rd Oct 2011)
Iimplemented a shape matching algorithm in Houdini using VOP, based on "Meshless Deformation Based On Shape Matching" (Müller et al., 2005)

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Melt SOP using VOP/VEX
(26th Sep 2011)
Created a Melt SOP using VOP/VEX in Houdini that allows user to melt an object using a 0-1 slider

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FX Reel 2011
(5th Sep 2011)
My WIP FX reel which showcases mostly personal Houdini works and some professional work for Sherlock Holmes

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Burning Poster
(2nd Aug 2011)
Simulated a burning poster in Houdini - VOP SOP, SOP solver, cloth solver, Pyro FX, point cloud illumination using custom shader

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Credits in Captain America: The First Avenger
(29th Jul 2011)
Credited as a Technical Director

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FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
Learn how to program soft body physics using XNA
Cloud Guardian: Shape the Orb to fix clouds!
Fix the damaged clouds by
shaping Astro Orb to fit the cloud holes as best as possible
Muskeelar: Muscle system for games
A muscle plugin done in Maya that can be used for games. Complete with dynamics and skinning solutions.
TWITTER FOLLOWING
Latest twits from @skeelogy:

 

 
CG:SKEELOGY
ABOUT ME
Houdini FX TD
I am a Technical Director with strong interests in both the tech and artistic side of things. My life evolves round visual effects, photography, software engineering, tools programming and generally anything that looks and sounds cool.
I have done a variety of CG programming previously, including fluid simulations, muscle systems, soft/rigid bodies, raytracing etc. These theoretical and programming knowledge complement the visual works that I do as a TD in the VFX industry.
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Copyright © 2003-2012.
All works are original ones by Skeel, unless otherwise stated.