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WELCOME TO |
CG:SKEELOGY
A website that showcases the CG works and games that I have created since 2003.
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| The above is the radioactive creature in the visual effects video Hunter Hunted. |
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Welcome to my humble CG and technical portfolio website. I hope you will find something useful from the wealth of information that I have provided in here. If you like what I do or have any job opportunities, do drop me an email.
For my design and media portfolio, please visit my other website Skeelogy.
LATEST UPDATES |
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Stable Fluid Running On Zune
(26 Oct 2008)
Recently implemented Jos Stam's stable fluid. Programmed it in Microsoft XNA 3.0 which basically means it can run on the PC, Xbox360 and the Zune mp3 player. This video shows the... [ view full post ] |
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Coke Cans
(16 Sep 2008)
Created some coke cans and rendered them with a HDR map that I have created.
Coke cans galore! [ view full post ] |
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Rigging Demo Reel
(18 Jun 2008)
Finally finished up my rigging demo reel! It showcases the character rigs and deformation techniques done over the past few years. There are also some components that shows the... [ view full post ] |
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Muskeelar in CommunicAsia 2008
(17 Jun 2008)
Muskeelar was showcased in CommunicAsia 2008 (Asia's premier information and communications technology event) from 17 to 20 June 2008 at the Singapore Expo. It was featured as one... [ view full post ] |
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SKEEL IS CURRENTLY... |
Waiting to start his job. Thanks to the companies who spent time interviewing him! |
SKEEL WANTS TO BE... |
Character TD, game physics programmer, or CG/game technology researcher |
LATEST PROJECTS |

Fix the damaged clouds by
shaping Astro Orb to fit the cloud holes as best as possible |

The Best Technical and Best-of-Show game created during Code-a-thon 2007, a 30-hr game competition. Interact with the stars to train your analysis and memory skills! |

A game done in the Singapore-MIT GAMBIT Games Lab. It aims to capture interesting behaviour of human players and use the logged data to train future A.I. |

A muscle plugin done in Maya that can be used for games. Complete with dynamics and skinning solutions. |
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