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WELCOME TO |
CG:SKEELOGY
A website that showcases the CG, games and technical works that I have created since 2003.
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CG coke cans |
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Welcome to CG:Skeelogy, my humble portfolio website that showcases the CG, games and technical works that I have done over the years. I hope you will find something useful from the information that I have provided in this website.
LATEST UPDATES |
Now On Twitter
(4th May 2009)
I am now on Twitter!
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CG:Skeelogy v1.1: The Web 2.0 Version
(21st Apr 2009)
CG:Skeelogy is now Web 2.0 enabled, with tags, related-post links, comments and more
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Best Physics Knowledge Base Entry In Intel Havok Physics Contest!
(23rd Mar 2009)
My soft body physics tutorial won first prize in the Best Physics Knowledge Base Entry category of the Intel Havok Physics Contest
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Community Voting Prize In Intel Havok Physics Contest
(8th Feb 2009)
My soft body physics tutorial won the Community Voting Prize (Jan 2009) for the Best Physics Knowledge Base Entry category of the Intel Havok Physics Contest
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Working at Double Negative in London
(12th Jan 2009)
Working on visual effects for films at Double Negative, London
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TWITTER FOLLOWING |
Skeel...
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SKEEL WANTS TO BE... |
R&D researcher, CG tools developer, pipeline TD |
FEATURED |

Learn how to program soft body physics using XNA |

Fix the damaged clouds by
shaping Astro Orb to fit the cloud holes as best as possible |

A muscle plugin done in Maya that can be used for games. Complete with dynamics and skinning solutions. |
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Copyright © 2003-2010.
All works are original ones by Skeel, unless otherwise stated.
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