CG:Skeelogy
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CG:SKEELOGY
A website that showcases my CG, VFX, games and technical works.
CG Coke Cans
CG coke cans
LATEST POSTS
Credited in Avengers: Age of Ultron as a Digital Artist (FX Technical Director)
Joined Sony Pictures Imageworks as a Senior FX Technical Director in their Vancouver headquarters
Credits in Strange Magic
(23rd Jan 2015)
Credited as an FX Artist
Back to ILM Singapore
(27th Oct 2014)
Back to Industrial Light & Magic (ILM) Singapore again for another round of exciting VFX work
Conducted a VFX portfolio review session at CG Protege Animation School for students and recent graduates
CG:Skeelogy Mailing List
(2nd Aug 2014)
Created a mailing list for CG:Skeelogy. Subscribe now to get first-hand info and subscribers-only goodies!
VFX Showreel 2014
(11th Jun 2014)
A compilation of FX / lighting shots on some of the recent feature films that I have worked on
Multi-threaded noise deformer plugin for Maya, available in both C++ and Python
FEATURED PROJECTS
HTML5 Interactive AR: Augmented Reality flood sim
Augmented reality flood simulation that runs on web technologies in modern web browsers
skunami.js: Three.js GPU water sim lib
Open source Three.js GPU height field water libraries that runs interactively in web browsers
Soft Body Tutorial: Program soft bodies in XNA!
Learn how to program soft body physics using XNA
TWITTER FOLLOWING
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Human? + 3 = 5
ABOUT ME
Skeel Lee Skeel Lee
skeel@skeelogy.com
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Senior FX TD / R&D
Sony Pictures Imageworks, MPC, Lucasfilm / ILM, Double Negative
LinkedIn IMDb GitHub Stack Overflow
I am a Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks / sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in VFX.
I was interviewed by The Straits Times in May 2014 for my VFX work in X-Men: Days of Future Past.