CG:Skeelogy
CG:SKEELOGY
CATEGORIES
   OPEN SOURCE
     + houdini (1)
     + maya (1)
     + webgl / three.js (5)
   TUTORIALS
     + physics simulation (1)
   PROGRAMMING
     + artificial intelligence (2)
     + computer graphics (3)
     + computer vision (4)
     + game technologies (2)
     + rigging & deformation (4)
     + simulations (9)
   VFX / CG WORKS
     + effects & simulations (7)
     + models (4)
     + rigs (7)
   PROJECTS
     + augmented reality (1)
     + games (4)
     + gsoc 2013 (4)
     + vfx & animations (3)
   REELS
     + demo reels (4)
   ME
     + events (12)
     + honours & awards (10)
     + movie credits (9)
     + site updates (3)
FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
Cloud Guardian: Shape the Orb to fix clouds!
Muskeelar: Muscle system for games
LATEST POSTS
  + VFX Showreel 2014   + skNoiseDeformer Maya Plugin   + Interviewed by The Straits Times for X-Men: Days of Future Past   + Credits in X-Men: Days of Future Past   + Working at MPC in Montreal
TAG CLOUD
animation artificial intelligence award chain cloth Cloud Guardian collision detection computer vision demo reels events fire fluid simulation fx game physics games GLSL Google Summer of Code GSoC houdini Intel Havok Physics Contest JavaScript job Maya MEL MIT models movie credits Muskeelar NUS OGRE OpenGL open source pyro fx rigs SIGGRAPH simulation site updates slinky soft body physics SPH Starry Starry Night three.js tutorial WebGL XNA
ARCHIVES
 
 
 
WELCOME TO
CG:SKEELOGY
A website that showcases my CG, VFX, games and technical works.
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LATEST POSTS
VFX Showreel 2014
(11th Jun 2014)
A compilation of FX / lighting shots on some of the recent feature films that I have worked on

[ view post ]
skNoiseDeformer Maya Plugin
(4th Jun 2014)
Multi-threaded noise deformer plugin for Maya, available in C++ and Python

[ view post ]
Interviewed by The Straits Times for X-Men: Days of Future Past
(22nd May 2014)
Interviewed by The Straits Times for my VFX work in X-Men: Days of Future Past

[ view post ]
Credits in X-Men: Days of Future Past
(22nd May 2014)
Credited as a Digital Artist (Senior FX Technical Director)

[ view post ]
Working at MPC in Montreal
(11th Nov 2013)
Working at MPC Montreal as a Senior FX Technical Director

[ view post ]
FX Tests Reel 2013
(25th Sep 2013)
Personal FX tests, mostly Houdini tests and some FX programming work

[ view post ]
Augmented Reality Flood Simulation For The Web
(23rd Sep 2013)
Augmented reality flood simulation that runs on web technologies in a modern web browser

[ view post ]
FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
Learn how to program soft body physics using XNA
Cloud Guardian: Shape the Orb to fix clouds!
Fix the damaged clouds by
shaping Astro Orb to fit the cloud holes as best as possible
Muskeelar: Muscle system for games
A muscle plugin done in Maya that can be used for games. Complete with dynamics and skinning solutions.
TWITTER FOLLOWING
Latest twits from @skeelogy:

 

 
CG:Skeelogy
ABOUT ME
FX TD / R&D
[ LinkedIn ] [ IMDb ]
Worked at MPC, Lucasfilm/ILM and Double Negative
I am a Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks and sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in the VFX industry.
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Copyright © 2003-2014.
All works are original ones by Skeel, unless otherwise stated.