CG:SKEELOGY
CG:SKEELOGY
CATEGORIES
   VFX / CG
       + effects & simulations (8)
       + models (6)
       + rigs (7)
   PHOTOGRAPHY
       + film/lens effects (3)
       + HDR (2)
       + lomo (1)
       + macro (2)
       + panorama (3)
       + pinhole (1)
       + stereo (3)
   PROGRAMMING
       + artificial intelligence (2)
       + computer graphics (3)
       + computer vision (4)
       + game technologies (2)
       + rigging & deformation (4)
       + simulations (8)
   PROJECTS
       + games (4)
       + VFX & animations (4)
   REELS
       + demo reels (4)
   TUTORIALS
       + physics simulation (1)
   ME
       + events (10)
       + honours & awards (9)
       + movie credits (7)
       + updates (3)
FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
Cloud Guardian: Shape the Orb to fix clouds!
Muskeelar: Muscle system for games
LATEST UPDATES
  + SIGGRAPH Asia 2012   + Houdini 12 Pyro - Shape Settings Wedge Tests   + Featured in NUS Career Centre Guide 2012   + Credits in John Carter   + NUS Soc Speed Networking Session 2012
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WELCOME TO
CG:SKEELOGY
A website that showcases my VFX, CG, photography, games and technical works.
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LATEST UPDATES
SIGGRAPH Asia 2012
(2nd Dec 2012)
Attended SIGGRAPH Asia 2012 (my third SIGGRAPH conference)

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Houdini 12 Pyro - Shape Settings Wedge Tests
(18th Sep 2012)
Did some quick wedges of the new H12 Pyro shaping settings

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Featured in NUS Career Centre Guide 2012
(29th Mar 2012)
Featured in NUS Career Centre Guide 2012 as a prominent alumni from the School of Computing

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Credits in John Carter
(9th Mar 2012)
Credited as an FX TD

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NUS Soc Speed Networking Session 2012
(17th Jan 2012)
Attended the NUS SoC Speed Networking Session 2012 as an alumni mentor

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Showreel 2011
(19th Oct 2011)
A compilation of the shots from the various movies that I have worked on from 2009-2011

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Shape Matching in Houdini
(3rd Oct 2011)
Iimplemented a shape matching algorithm in Houdini using VOP, based on "Meshless Deformation Based On Shape Matching" (Müller et al., 2005)

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FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
Learn how to program soft body physics using XNA
Cloud Guardian: Shape the Orb to fix clouds!
Fix the damaged clouds by
shaping Astro Orb to fit the cloud holes as best as possible
Muskeelar: Muscle system for games
A muscle plugin done in Maya that can be used for games. Complete with dynamics and skinning solutions.
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CG:SKEELOGY
ABOUT ME
FX TD
Industrial Light & Magic
I am a Technical Director with strong interests in both the tech and artistic side of things. My life evolves round visual effects, photography, software engineering, tools programming and generally anything that looks and sounds cool.
I have done a variety of CG programming previously, including fluid simulations, muscle systems, soft/rigid bodies, raytracing etc. These theoretical and programming knowledge complement the visual works that I do as a TD in the VFX industry.
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Copyright © 2003-2013.
All works are original ones by Skeel, unless otherwise stated.