CG:SKEELOGY
CG:SKEELOGY
CATEGORIES
   REELS
       + demo reels (2)
   PROJECTS
       + games (4)
       + VFX & animations (4)
   PROGRAMMING
       + simulations (8)
       + computer vision (4)
       + rigging & deformation (4)
       + computer graphics (3)
       + artificial intelligence (2)
       + game technologies (2)
   CG
       + rigs (7)
       + models (7)
       + effects & simulations (3)
   TUTORIALS
       + physics simulation (1)
   ME
       + honours & awards (8)
       + events (7)
       + updates (3)
FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
Cloud Guardian: Shape the Orb to fix clouds!
Muskeelar: Muscle system for games
LATEST UPDATES
  + Now On Twitter   + CG:Skeelogy v1.1: The Web 2.0 Version   + Best Physics Knowledge Base Entry In Intel Havok Physics Contest!   + Community Voting Prize In Intel Havok Physics Contest   + Working at Double Negative in London
TAGS
ARCHIVES
 
 
 
WELCOME TO
CG:SKEELOGY
A website that showcases the CG, games and technical works that I have created since 2003.
CG Coke Cans
CG coke cans
Welcome to CG:Skeelogy, my humble portfolio website that showcases the CG, games and technical works that I have done over the years. I hope you will find something useful from the information that I have provided in this website. If you like what I do or have any job opportunities, do drop me an email. For my design & media portfolio, please visit Skeelogy.

LATEST UPDATES
Now On Twitter
(4th May 2009)
I am now on Twitter!

[ view post ]
CG:Skeelogy v1.1: The Web 2.0 Version
(21st Apr 2009)
CG:Skeelogy is now Web 2.0 enabled, with tags, related-post links, comments and more

[ view post ]
Best Physics Knowledge Base Entry In Intel Havok Physics Contest!
(23rd Mar 2009)
My soft body physics tutorial won first prize in the Best Physics Knowledge Base Entry category of the Intel Havok Physics Contest

[ view post ]
Community Voting Prize In Intel Havok Physics Contest
(8th Feb 2009)
My soft body physics tutorial won the Community Voting Prize (Jan 2009) for the Best Physics Knowledge Base Entry category of the Intel Havok Physics Contest

[ view post ]
Working at Double Negative in London
(12th Jan 2009)
Working on visual effects for films at Double Negative, London

[ view post ]
TWITTER FOLLOWING
Skeel...
  • There's something seriously wrong with current simulation tools and workflows. I'm having ideas on how to change them. 1 week ago
  • has been leaving the office late recently, only to see the dark sky, just like in winter. 2 weeks ago
  • My Alienware Area 51 X58 Gaming PC is here! 3 weeks ago
  • More updates...
SKEEL WANTS TO BE...
CG/game technology developer, character TD, game physics programmer
FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
Learn how to program soft body physics using XNA
Cloud Guardian: Shape the Orb to fix clouds!
Fix the damaged clouds by
shaping Astro Orb to fit the cloud holes as best as possible
Muskeelar: Muscle system for games
A muscle plugin done in Maya that can be used for games. Complete with dynamics and skinning solutions.

 

 
CG:SKEELOGY
ABOUT ME
I have experience with physics simulation programming, character rigging and R&D on anatomical and deformable models. In my free time, I work on small personal projects such as casual games and tools development.
I am currently working at Double Negative Visual Effects in London.
MY OTHER SITES
SUBSCRIBE TO SITE
SHARE THIS SITE
Copyright © 2003-2009.
All works are original ones by Skeel, unless otherwise stated.