CG:Skeelogy
CG:SKEELOGY
CATEGORIES
   OPEN SOURCE
       + houdini (1)
       + WebGL / Three.js (5)
   VFX / CG
       + effects & simulations (7)
       + models (6)
       + rigs (7)
   PHOTOGRAPHY
       + film/lens effects (3)
       + HDR (2)
       + lomo (1)
       + macro (2)
       + panorama (3)
       + pinhole (1)
       + stereo (3)
   PROGRAMMING
       + artificial intelligence (2)
       + computer graphics (3)
       + computer vision (4)
       + game technologies (2)
       + rigging & deformation (4)
       + simulations (8)
   PROJECTS
       + games (4)
       + GSoC 2013 (4)
       + VFX & animations (4)
   TUTORIALS
       + physics simulation (1)
   REELS
       + demo reels (4)
   ME
       + events (11)
       + honours & awards (9)
       + movie credits (8)
       + updates (3)
FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
Cloud Guardian: Shape the Orb to fix clouds!
Muskeelar: Muscle system for games
LATEST UPDATES
  + Interactive HTML5 Augmented Reality Flood Simulation   + skparallelreduce.js   + skunami.js   + Credits in Pacific Rim   + skulpt.js
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WELCOME TO
CG:SKEELOGY
A website that showcases my CG, VFX, photography, games and technical works.
CG Coke Cans
CG coke cans
LATEST UPDATES
Interactive HTML5 Augmented Reality Flood Simulation
(23rd Sep 2013)
Interactive HTML5 augmented reality flood simulation for Iowa Flood Center

[ view post ]
skparallelreduce.js
(19th Sep 2013)
Open source Three.js GPU parallel reduction library

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skunami.js
(18th Aug 2013)
Open source Three.js GPU height field water libraries

[ view post ]
Credits in Pacific Rim
(12th Jul 2013)
Credited as a Digital Artist (FX Technical Director)

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skulpt.js
(9th Jul 2013)
Open source Three.js GPU height field terrain sculpting library

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Google Summer of Code 2013 Week 3
(7th Jul 2013)
Terrain sculpting and terrain loading from greyscale images

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Google Summer of Code 2013 Week 2
(30th Jun 2013)
Created a generic augmented reality framework skarf.js, exported models from Blender and imported them into Three.js

[ view post ]
FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
Learn how to program soft body physics using XNA
Cloud Guardian: Shape the Orb to fix clouds!
Fix the damaged clouds by
shaping Astro Orb to fit the cloud holes as best as possible
Muskeelar: Muscle system for games
A muscle plugin done in Maya that can be used for games. Complete with dynamics and skinning solutions.
TWITTER FOLLOWING
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CG:Skeelogy
ABOUT ME
FX Technical Director
I am a Technical Director with strong interests in both the tech and artistic side of things. My life evolves round visual effects, photography, software engineering, tools programming and generally anything that looks and sounds cool.
I have done a variety of CG programming, including fluid simulations, muscle systems, soft/rigid bodies, raytracing etc. These theoretical and programming knowledge complement the visual works that I do as a TD in the VFX industry.
I have worked in Lucasfilm / Industrial Light & Magic (ILM) and Double Negative previously.
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Copyright © 2003-2014.
All works are original ones by Skeel, unless otherwise stated.