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A fake chain simulation written using Microsoft XNA 3.0. It is meant to mimic a rigid body simulation by using a cheaper alternative: a soft body simulator. Length constraints are used to maintain the distances between the chain segments, which makes the whole chain look like it is undergoing some kind of collision handling. Video showing the fake chain simulation in action |
Copyright © 2003-2025 Skeel Lee. All works are original ones by Skeel, unless otherwise stated.
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Listen, I really need to know how to do this, could you please spare some coding instructions?
Hey! I’ve actually written a soft body physics tutorial that teaches you how to do it from scratch in XNA: http://cg.skeelogy.com/introduction-to-soft-body-physics-in-xna/. Comes complete with source codes!