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A fake chain simulation written using Microsoft XNA 3.0. It is meant to mimic a rigid body simulation by using a cheaper alternative: a soft body simulator. Length constraints are used to maintain the distances between the chain segments, which makes the whole chain look like it is undergoing some kind of collision handling. |
Copyright © 2003-2024 Skeel Lee. All works are original ones by Skeel, unless otherwise stated.
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Listen, I really need to know how to do this, could you please spare some coding instructions?
Hey! I’ve actually written a soft body physics tutorial that teaches you how to do it from scratch in XNA: http://cg.skeelogy.com/introduction-to-soft-body-physics-in-xna/. Comes complete with source codes!