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FIRST PRIZE IN THE ZIGGYWARE FALL 2008 XNA ARTICLE CONTEST!
My soft body physics tutorial won the first prize in the Ziggyware Fall 2008 XNA Article Contest
DATE
TYPE
EFFORT
Dec 2008
Award
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First Prize In The Ziggyware Fall 2008 XNA Article Contest!
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My soft body physics tutorial just won the first prize in the Ziggyware Fall 2008 XNA Article Contest! I am extremely glad that my effort for writing the tutorial has not been wasted and that many XNA’ers have found the tutorial to be beneficial (according to the comments in the article site).

These are the prizes and goodies that I have won:

  • XBox 360 Elite with an additional wireless controller
  • One year Microsoft XNA Creators Club premium membership
  • Milkshape 3D license
  • 1600 MS points

Just like to say thanks to Ziggy for organizing this competition over and over again. Many great articles have been written due to these competitions. Kudos to all the other authors too. Many of the articles in the competition this time round are awesome and definitely beneficial to the XNA community. Last but not least, let’s not forget our kind sponsors chUmbaLum sOft for the MilkShape 3D license, Gamedevkicks.com for the 1600 MS points and other kind donors for the rest of the prizes!

w00t!


 
ABOUT ME
Skeel Lee Skeel Lee
skeel@skeelogy.com
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Worked at Wētā FX, Digital Domain 3.0, Sony Pictures Imageworks, MPC, Industrial Light & Magic (ILM), Double Negative
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I am a Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks / sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in VFX.
I was interviewed by The Straits Times in May 2014 for my VFX work in X-Men: Days of Future Past.