CG:SKEELOGY
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BIRTH OF CG:SKEELOGY
The humble beginnings of my CG, games and technical works portfolio website
DATE
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Dec 2007
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Birth of CG:Skeelogy
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     + CG:Skeelogy v1.1: The Web 2.0 Version
     + Birth of CG:Skeelogy

I’ve been planning for a website that showcases my CG, games and technical works for quite some time. There seems to be an increasing need for people to view these portfolios of mine, and I have actually collected quite a substantial amount of these over the past 3-4 years.

So, on the 4th year anniversary of Skeelogy, I hereby declare the birth of CG:Skeelogy, my humble portfolio of the CG, games and technical works!

I have spent quite some effort to design the site, both in terms of aesthetics and usability. I really hope you like CG:Skeelogy. Do drop me a mail if you have any comments or feedback!

p/s: some of the posts in this website will be backdated all the way to 2003 when I first started my exploration in CG

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CG:SKEELOGY
ABOUT ME
Houdini FX TD
Double Negative
I am a Technical Director with strong interests in both the tech and artistic side of things. My life evolves round visual effects, photography, software engineering, tools programming and generally anything that looks and sounds cool.
I have done a variety of CG programming previously, including fluid simulations, muscle systems, soft/rigid bodies, raytracing etc. These theoretical and programming knowledge complement the visual works that I do as a TD in the VFX industry.
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Copyright © 2003-2012.
All works are original ones by Skeel, unless otherwise stated.