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BIRTH OF CG:SKEELOGY
The humble beginnings of my CG, games and technical works portfolio website
DATE
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Dec 2007
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Birth of CG:Skeelogy
@ me > updates
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     + CG:Skeelogy v1.1: The Web 2.0 Version
     + Birth of CG:Skeelogy

I’ve been planning for a website that showcases my CG, games and technical works for quite some time. There seems to be an increasing need for people to view these portfolios of mine, and I have actually collected quite a substantial amount of these over the past 3-4 years.

So, on the 4th year anniversary of Skeelogy, I hereby declare the birth of CG:Skeelogy, my humble portfolio of the CG, games and technical works!

I have spent quite some effort to design the site, both in terms of aesthetics and usability. I really hope you like CG:Skeelogy. Do drop me a mail if you have any comments or feedback!

p/s: some of the posts in this website will be backdated all the way to 2003 when I first started my exploration in CG

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CG:SKEELOGY
ABOUT ME
I have experience with physics simulation programming, character rigging and R&D on anatomical and deformable models. In my free time, I work on small personal projects such as casual games and tools development.
I am currently working at Double Negative Visual Effects in London.
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Copyright © 2003-2010.
All works are original ones by Skeel, unless otherwise stated.