CG:SKEELOGY
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FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
Cloud Guardian: Shape the Orb to fix clouds!
Muskeelar: Muscle system for games
LATEST UPDATES
  + Showreel 2011   + Shape Matching in Houdini   + Melt SOP using VOP/VEX   + FX Reel 2011   + Burning Poster
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CG:SKEELOGY V1.1: THE WEB 2.0 VERSION
CG:Skeelogy is now Web 2.0 enabled, with tags, related-post links, comments and more
DATE
TYPE
EFFORT
Apr 2009
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CG:Skeelogy v1.1: The Web 2.0 Version
@ me > updates
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     + CG:Skeelogy v1.1: The Web 2.0 Version
     + Birth of CG:Skeelogy

CG:Skeelogy is now Web 2.0 enabled. With WordPress as its backbone, you can now browse through the site more easily using tags and related-post links. You are now also able to leave comments in the posts. I’ve also sorted out the categories of the posts in my website so that it is now more organized and has room for more things to come.

I know it’s a little late to be in the Web 2.0 mode, but hey, better late than never. Hope you like the new browsing experience.

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CG:SKEELOGY
ABOUT ME
Houdini FX TD
Double Negative
I am a Technical Director with strong interests in both the tech and artistic side of things. My life evolves round visual effects, photography, software engineering, tools programming and generally anything that looks and sounds cool.
I have done a variety of CG programming previously, including fluid simulations, muscle systems, soft/rigid bodies, raytracing etc. These theoretical and programming knowledge complement the visual works that I do as a TD in the VFX industry.
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All works are original ones by Skeel, unless otherwise stated.