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FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
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  + Now On Twitter   + CG:Skeelogy v1.1: The Web 2.0 Version   + Best Physics Knowledge Base Entry In Intel Havok Physics Contest!   + Community Voting Prize In Intel Havok Physics Contest   + Working at Double Negative in London
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COMMUNITY VOTING PRIZE IN INTEL HAVOK PHYSICS CONTEST
My soft body physics tutorial won the Community Voting Prize (Jan 2009) for the Best Physics Knowledge Base Entry category of the Intel Havok Physics Contest
DATE
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Feb 2009
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Community Voting Prize In Intel Havok Physics Contest
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     + Best Physics Knowledge Base Entry In Intel Havok Physics Contest!
     + Community Voting Prize In Intel Havok Physics Contest
     + First Prize In The Ziggyware Fall 2008 XNA Article Contest!
     + First Class Honours in Computer Science!
     + Tech Demos As Permanent Showcases in Microsoft Innovation Center Singapore
     + Starry Starry Night Wins Codeathon!
     + Paper Accepted For CGVR’07
     + Semi-Red Won Best Animation

My soft body physics tutorial just won the Community Voting Prize for the Best Physics Knowledge Base Entry category of the Intel Havok Physics Contest. The prize is a US$100 VISA gift card, and is given to the entry with the highest rating at the end of each month. I won the prize for the month of January 2009.

This is the second prize that I have won so far with my soft body physics tutorial, and I am eagerly waiting for the main results of the Best Physics Knowledge Base Entry category. Wish me luck!

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CG:SKEELOGY
ABOUT ME
I have experience with physics simulation programming, character rigging and R&D on anatomical and deformable models. In my free time, I work on small personal projects such as casual games and tools development.
I am currently working at Double Negative Visual Effects in London.
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All works are original ones by Skeel, unless otherwise stated.