CG:SKEELOGY
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FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
Cloud Guardian: Shape the Orb to fix clouds!
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CURRENTLY VIEWING
COMMUNITY VOTING PRIZE IN INTEL HAVOK PHYSICS CONTEST
My soft body physics tutorial won the Community Voting Prize (Jan 2009) for the Best Physics Knowledge Base Entry category of the Intel Havok Physics Contest
DATE
TYPE
EFFORT
Feb 2009
Award
-
Community Voting Prize In Intel Havok Physics Contest
SECTION MENU
     + Best Physics Knowledge Base Entry In Intel Havok Physics Contest!
     + Community Voting Prize In Intel Havok Physics Contest
     + First Prize In The Ziggyware Fall 2008 XNA Article Contest!
     + First Class Honours in Computer Science!
     + Tech Demos As Permanent Showcases in Microsoft Innovation Center Singapore
     + Starry Starry Night Wins Codeathon!
     + Paper Accepted For CGVR’07
     + Semi-Red Won Best Animation

My soft body physics tutorial just won the Community Voting Prize for the Best Physics Knowledge Base Entry category of the Intel Havok Physics Contest. The prize is a US$100 VISA gift card, and is given to the entry with the highest rating at the end of each month. I won the prize for the month of January 2009.

This is the second prize that I have won so far with my soft body physics tutorial, and I am eagerly waiting for the main results of the Best Physics Knowledge Base Entry category. Wish me luck!

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CG:SKEELOGY
ABOUT ME
Houdini FX TD
Double Negative
I am a Technical Director with strong interests in both the tech and artistic side of things. My life evolves round visual effects, photography, software engineering, tools programming and generally anything that looks and sounds cool.
I have done a variety of CG programming previously, including fluid simulations, muscle systems, soft/rigid bodies, raytracing etc. These theoretical and programming knowledge complement the visual works that I do as a TD in the VFX industry.
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