CG:SKEELOGY
CG:SKEELOGY
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   ME
       + events (10)
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FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
Cloud Guardian: Shape the Orb to fix clouds!
Muskeelar: Muscle system for games
LATEST UPDATES
  + SIGGRAPH Asia 2012   + Houdini 12 Pyro - Shape Settings Wedge Tests   + Featured in NUS Career Centre Guide 2012   + Credits in John Carter   + NUS Soc Speed Networking Session 2012
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CURRENTLY VIEWING
FEATURED IN NUS CAREER CENTRE GUIDE 2012
Featured in NUS Career Centre Guide 2012 as a prominent alumni from the School of Computing
DATE
TYPE
EFFORT
Mar 2012
Honour
-
Featured in NUS Career Centre Guide 2012
SECTION MENU
     + Featured in NUS Career Centre Guide 2012
     + Best Physics Knowledge Base Entry In Intel Havok Physics Contest!
     + Community Voting Prize In Intel Havok Physics Contest
     + First Prize In The Ziggyware Fall 2008 XNA Article Contest!
     + First Class Honours in Computer Science!
     + Tech Demos As Permanent Showcases in Microsoft Innovation Center Singapore
     + Starry Starry Night Wins Codeathon!
     + Paper Accepted For CGVR’07
     + Semi-Red Won Best Animation

I am featured in the NUS Career Centre Guide 2012 as a prominent alumni from the School of Computing working in the visual effects industry. Go check it out!

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CG:SKEELOGY
ABOUT ME
FX TD
Industrial Light & Magic
I am a Technical Director with strong interests in both the tech and artistic side of things. My life evolves round visual effects, photography, software engineering, tools programming and generally anything that looks and sounds cool.
I have done a variety of CG programming previously, including fluid simulations, muscle systems, soft/rigid bodies, raytracing etc. These theoretical and programming knowledge complement the visual works that I do as a TD in the VFX industry.
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All works are original ones by Skeel, unless otherwise stated.