CG:SKEELOGY
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CURRENTLY VIEWING
FULL-BODY MUSCLE RIG
Created a full-body muscle rig using Muskeelar
DATE
TYPE
EFFORT
Feb 2007
Muscle Rig
Solo
Full-Body Muscle Rig
@ VFX / CG > rigs
SECTION MENU
     + Tweakable Fish
     + Mocap-Ready Facial Rig
     + Full-Body Muscle Rig
     + Polygonal Hair Simulation
     + Low Resolution Proxy Generator
     + Automatic Followthrough
     + Biped Rig

A full-body muscle rig for a humanoid character. 64 fusiform muscles are placed according to anatomy. The muscles are created using Muskeelar, a Maya plugin written to create muscles that can be exported into game engines for real-time muscle dynamics simulation and skin deformation.

A full-body muscle rig for a muscular character
A full-body muscle rig for a muscular character

Human model fitted with approximated muscles underneath
Human model fitted with approximated muscles underneath

As only fusiform muscles are available in the system, sheet-like muscles have to be approximated using several fusiform shapes. However, deformation of the skin can still be done with no problems.

Approximating different muscles using the fusiform shape
Approximating different muscles using the fusiform shape

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CG:SKEELOGY
ABOUT ME
Houdini FX TD
Double Negative
I am a Technical Director with strong interests in both the tech and artistic side of things. My life evolves round visual effects, photography, software engineering, tools programming and generally anything that looks and sounds cool.
I have done a variety of CG programming previously, including fluid simulations, muscle systems, soft/rigid bodies, raytracing etc. These theoretical and programming knowledge complement the visual works that I do as a TD in the VFX industry.
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