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FULL-BODY MUSCLE RIG
Created a full-body muscle rig using Muskeelar
DATE
TYPE
EFFORT
Feb 2007
Muscle Rig
Individual
Full-Body Muscle Rig
@ vfx / cg works > rigs
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A full-body muscle rig for a humanoid character. 64 fusiform muscles are placed according to anatomy. The muscles are created using Muskeelar, a Maya plugin written to create muscles that can be exported into game engines for real-time muscle dynamics simulation and skin deformation.

A full-body muscle rig for a muscular character
A full-body muscle rig for a muscular character

Human model fitted with approximated muscles underneath
Human model fitted with approximated muscles underneath

As only fusiform muscles are available in the system, sheet-like muscles have to be approximated using several fusiform shapes. However, deformation of the skin can still be done with no problems.

Approximating different muscles using the fusiform shape
Approximating different muscles using the fusiform shape

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ABOUT ME
Skeel Lee Skeel Lee
skeel@skeelogy.com
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Senior FX TD / R&D
Digital Domain 3.0 (Previously at Sony Pictures Imageworks, MPC, Industrial Light & Magic, Double Negative)
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I am a Senior Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks / sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in VFX.
I was interviewed by The Straits Times in May 2014 for my VFX work in X-Men: Days of Future Past.