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PSEUDO CHAIN SIMULATION
Created a fake chain simulation using a soft body simulator
DATE
TYPE
EFFORT
Nov 2008
Soft Body Physics
Solo
Pseudo Chain Simulation
@ programming > simulations
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     + Pseudo Chain Simulation
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A fake chain simulation written using Microsoft XNA 3.0. It is meant to mimic a rigid body simulation by using a cheaper alternative: a soft body simulator. Length constraints are used to maintain the distances between the chain segments, which makes the whole chain look like it is undergoing some kind of collision handling.


Video showing the fake chain simulation in action
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2 comments:

  1. Matthew Akingbade says:

    Listen, I really need to know how to do this, could you please spare some coding instructions?

  2. Skeel says:

    Hey! I’ve actually written a soft body physics tutorial that teaches you how to do it from scratch in XNA: http://cg.skeelogy.com/introduction-to-soft-body-physics-in-xna/. Comes complete with source codes!

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CG:SKEELOGY
ABOUT ME
Houdini FX TD
Double Negative
I am a Technical Director with strong interests in both the tech and artistic side of things. My life evolves round visual effects, photography, software engineering, tools programming and generally anything that looks and sounds cool.
I have done a variety of CG programming previously, including fluid simulations, muscle systems, soft/rigid bodies, raytracing etc. These theoretical and programming knowledge complement the visual works that I do as a TD in the VFX industry.
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