CG:SKEELOGY
CG:SKEELOGY
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Soft Body Tutorial: Program soft bodies in XNA!
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CURRENTLY VIEWING
RIGGING DEMO REEL
Showcases character rigs and skin deformation techniques
DATE
TYPE
EFFORT
Jun 2008
Demo Reel
Solo
Rigging Demo Reel
     + Introduction
     + Skills and Experience
     + Misc
@ reels > demo reels
SECTION MENU
     + Showreel 2011
     + FX Reel 2011
     + Rigging Demo Reel
     + Game Physics Demo Reel

Introduction

Finally finished up my rigging demo reel! It showcases the character rigs and deformation techniques done over the past few years. There are also some components that shows the technical implementations of tools and existing techniques (e.g. IK) to demonstrate my knowledge in these area.


My rigging reel that shows rigs, simulations and tools created

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Skills and Experience

Skills and experience in rigging and deformation

  • Able to rig different types of characters, with appropriate controllers/UI for animators
  • Knowledge of anatomy and model topology
  • Able to use existing tools, and able to implement existing/new technologies as well e.g. IK, linear blend skinning, soft body, subdivision etc.
  • Skills: Linear algebra, computer graphics pipeline, Maya API, Maya Python, MEL

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Misc

The designer inside me couldn’t resist packaging the demo reel that I was giving out to recruiters and potential employers. These are mini-cds in thin, colored jewel cases. My namecard fits nicely to the left of the cover. Overall a compact and sleek demo reel to pass around.


Packaging design of my demo reel

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CG:SKEELOGY
ABOUT ME
Houdini FX TD
Double Negative
I am a Technical Director with strong interests in both the tech and artistic side of things. My life evolves round visual effects, photography, software engineering, tools programming and generally anything that looks and sounds cool.
I have done a variety of CG programming previously, including fluid simulations, muscle systems, soft/rigid bodies, raytracing etc. These theoretical and programming knowledge complement the visual works that I do as a TD in the VFX industry.
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