CG:Skeelogy
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BURNING POSTER
Simulated a burning poster in Houdini - VOP SOP, SOP solver, cloth solver, Pyro FX, point cloud illumination using custom shader
DATE
TYPE
EFFORT
Aug 2011
Pyro Effects
Individual
Burning Poster
@ vfx / cg works > effects & simulations
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Simulated a burning poster in Houdini using Pyro FX.

Used a VOP SOP for the spreading of the flame front, together with a SOP solver. A cloth solver is used simultaneously for the dropping motion.

Flickering/lighting on the poster was done by reading in point clouds generated from the fire volume and using that to add contributions to the poster’s lighting in a custom shader.

Credits to Peter Quint for his excellent SOP Solver tutorials in Vimeo.

Houdini 10, Mantra Micropolygon Renderer, Nuke


 
ABOUT ME
Skeel Lee Skeel Lee
Worked at Wētā FX, Digital Domain 3.0, Sony Pictures Imageworks, MPC, Industrial Light & Magic (ILM), Double Negative
I am a Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks / sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in VFX.
I was interviewed by The Straits Times in May 2014 for my VFX work in X-Men: Days of Future Past.