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This is a noise deformer plugin for Maya. It deforms meshes using fBm (fractional Brownian motion) which adds up multiple layers of Simplex noises. Both the C++ and Python plugins are available. Multi-threaded implementations are also included. 1) Load the plugin, either using the Plug-in Manager or using the following MEL command: If you are using the C++ plugin:
If you are using the Python plugin:
2) Select a mesh 3) Attach a new noise deformer to the mesh by executing the following MEL command: If you are using the C++ plugin:
If you are using the Python plugin:
4) Adjust the noise attributes (e.g. amplitude, frequency, octaves, lacunarity) in the channel box accordingly 5) Move/rotate/scale the accessory locator to transform the noise space, as desired Please consider tipping me for my open source efforts
The source codes for this project can be found in GitHub: This plugin uses the noise library from Casey Duncan: https://github.com/caseman/noise Released under The MIT License (MIT) |
Copyright © 2003-2024 Skeel Lee. All works are original ones by Skeel, unless otherwise stated.
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