CG:Skeelogy
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TAG :: Muskeelar
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     + Muskeelar in CommunicAsia 2008
     + NUROP Congress 2008
     + Paper Accepted For CGVR’07
     + Hunter Hunted
     + Muskeelar
     + Full-Body Muscle Rig
MUSKEELAR IN COMMUNICASIA 2008
Muskeelar was showcased in CommunicAsia 2008, Asia's premier information and communications technology event
DATE
TYPE
EFFORT
Jun 2008
Showcase
-
NUROP CONGRESS 2008
Presenting my muscle dynamics work as one of the three plenary speakers in NUROP Congress 2008
DATE
TYPE
EFFORT
Feb 2008
Presentation
-
PAPER ACCEPTED FOR CGVR’07
My real-time anatomical muscle modeling research paper has been accepted for CGVR'07
DATE
TYPE
EFFORT
May 2007
Honour
-
HUNTER HUNTED
Placed a CG radioactive creature into live footage and blew up an existing bridge
DATE
TYPE
EFFORT
Apr 2007
Visual Effects
Group
MUSKEELAR
A muscle system for games. Implemented as a Maya plugin and exported into OGRE for real-time visualization.
DATE
TYPE
EFFORT
Feb 2007
Rigging R&D
Supervised
FULL-BODY MUSCLE RIG
Created a full-body muscle rig using Muskeelar
DATE
TYPE
EFFORT
Feb 2007
Muscle Rig
Individual
 
ABOUT ME
Skeel Lee Skeel Lee
Worked at Wētā FX, Digital Domain 3.0, Sony Pictures Imageworks, MPC, Industrial Light & Magic (ILM), Double Negative
I am a Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks / sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in VFX.
I was interviewed by The Straits Times in May 2014 for my VFX work in X-Men: Days of Future Past.