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INTRODUCTION TO SOFT BODY PHYSICS IN XNA
Introductory tutorial on how to program soft bodies using XNA
DATE
TYPE
EFFORT
Nov 2008
Physics Tutorial
Individual
Introduction to Soft Body Physics in XNA
@ tutorials > physics simulation
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Recently I have written an introductory tutorial on how to program your own soft body simulations in real-time environments. Here are some of the things that you will be able to create by the end of the tutorial:


Cloth Simulation


Slinky Simulation


Chain Simulation

This article won three prizes:

  • Best Physics Knowledge Base Entry
    Intel Havok Physics Contest (March 2009)
  • Community Voting Prize
    Intel Havok Physics Contest (January 2009)
  • First Prize
    Ziggyware Fall 2008 XNA Article Contest (December 2008)

Downloads: PDF tutorial file (913.1 kB) | Source codes (639.7 kB)

or get the files from my XNA – Skeel Soft Body Physics GitHub repository

Please consider tipping me for my open source efforts

NOTE: It assumes that you are an absolute beginner in physics simulation programming, but it does assume that you know about object-oriented programming. The tutorial uses XNA 3.0, which is the framework used for creating games on the PC, Xbox 360 and the Zune (Microsoft’s MP3 player). The language used is C#.

Hope you like the article!


 
ABOUT ME
Skeel Lee Skeel Lee
skeel@skeelogy.com
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Worked at Wētā FX, Digital Domain 3.0, Sony Pictures Imageworks, MPC, Industrial Light & Magic (ILM), Double Negative
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I am a Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks / sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in VFX.
I was interviewed by The Straits Times in May 2014 for my VFX work in X-Men: Days of Future Past.