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Created a basic facial rig for a human character. An intuitive GUI has been created for animators to easily animate the expression of the character. |
Copyright © 2003-2024 Skeel Lee. All works are original ones by Skeel, unless otherwise stated.
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coool stuff yaar….but how u did it… would u like to share d information as i am also working on creating similar rig…..
Sudhir
Well, it’s hard to explain everything through comments here, but the basic idea is:
- blendshapes for different parts of the face
- smooth binding for the jaw + lower mouth area
- create the face interface (made up of simple NURBS curves) and then set driven keys for the face controllers to activate the corresponding blendshapes
have u ever try Face robot . I m doing a project related to this. It will be published soon.
Nope I have not tried it but I’ve seen demos and it looks really cool. Looking forward to your project!