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Recently implemented Jos Stam’s stable fluid. Programmed it in Microsoft XNA 3.0 which basically means it can run on the PC, Xbox360 and the Zune MP3 player. This video shows the simulation running in real-time on the Zune itself. The touchpad on the Zune is pretty useful as an input device! Pressing the Play button (top button in the video) toggles between Add-Fluid mode and Push-Fluid mode. |
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I really need to know how to do this, could you please spare some coding instructions?
This requires some fluid theory explanation in addition to the code implementation. I might try to write a post or a tutorial in the future.