CG:Skeelogy
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PSEUDO CHAIN SIMULATION
Created a fake chain simulation using a soft body simulator
DATE
TYPE
EFFORT
Nov 2008
Soft Body Physics
Individual
Pseudo Chain Simulation
@ programming > simulations
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A fake chain simulation written using Microsoft XNA 3.0. It is meant to mimic a rigid body simulation by using a cheaper alternative: a soft body simulator. Length constraints are used to maintain the distances between the chain segments, which makes the whole chain look like it is undergoing some kind of collision handling.


Video showing the fake chain simulation in action


 
ABOUT ME
Skeel Lee Skeel Lee
skeel@skeelogy.com
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Worked at Wētā FX, Digital Domain 3.0, Sony Pictures Imageworks, MPC, Industrial Light & Magic (ILM), Double Negative
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I am a Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks / sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in VFX.
I was interviewed by The Straits Times in May 2014 for my VFX work in X-Men: Days of Future Past.